Skip to content

Tracking lifecycle

Once start() is called, the SDK is always in exactly one of two motion states — MOVING or STATIONARY — and almost everything else in the SDK (GPS power draw, fix density, which native services stay armed) is a consequence of that one bit. This is the core mental model for the whole tracker: most “why is battery draining” or “why did I get no points for 10 minutes” questions are really “which state was the device in, and what wakes it out of stationary.”

The split exists because full-rate GPS and battery life are directly opposed:

  • MOVING — GPS runs at full rate, spaced by the (speed-elastic) distanceFilter at desiredAccuracy. This is expensive but necessary: a route is only useful if it’s dense enough to reconstruct.
  • STATIONARY — GPS is, for practical purposes, asleep. A low-power keep-alive stream (see stationaryKeepAlive) and a stationary geofence around the last stopped fix are what’s left running. There is no reason to keep drawing moving-grade power for a device that hasn’t moved.

The state machine

stateDiagram-v2
    [*] --> STATIONARY
    STATIONARY --> MOVING: activity recognition
    STATIONARY --> MOVING: speed threshold
    STATIONARY --> MOVING: stationaryRadius exit
    STATIONARY --> MOVING: changePace(true)
    MOVING --> STATIONARY: still + stopTimeout → stop record

A tracking session starts in STATIONARY (there’s no fix yet to prove movement). Four independent signals can trigger STATIONARY → MOVING, and any one of them is sufficient:

  • Activity recognition says a moving-type activity (in_vehicle, on_bicycle, on_foot, running, walking by default — see triggerActivities) is happening, at or above the platform’s confidence bar.
  • Speed threshold — a raw fix implies real ground speed, independent of activity recognition. This is also the fallback path when activity recognition is disabled (disableMotionActivityUpdates) or has gone stale.
  • Stationary-geofence exit — a raw fix whose distance from the stop anchor clears stationaryRadius wakes tracking immediately, without waiting on activity recognition at all.
  • changePace(true) — an explicit app-driven override of the automatic machine.

The reverse transition, MOVING → STATIONARY, has exactly one path: a confident still verdict has to be sustained for stopTimeout before the machine commits. Committing writes a stop record (an isMoving: false onMotionChange event), re-arms the stationary geofence around the stop point, and drops GPS to the stationary power profile.

Stop detection

Getting to STATIONARY is deliberately harder than getting to MOVING, because a false stop costs GPS density on a genuinely still-moving route, while a missed stop only costs a few extra minutes of moving-power draw. The mechanics:

  • Countdown, not a snapshot. A confident still verdict arms a stopTimeout countdown rather than stopping immediately. If the countdown is already armed, a fresh still verdict does not restart it — only the original arm time matters, so the timer can’t be indefinitely postponed by repeated still updates.
  • Two vetoes can cancel a pending stop, both independent of activity recognition: a raw displacement of more than 50 m from the point where the countdown was armed cancels it outright (the device evidently never actually stopped), and — once the device is parked — a raw fix whose distance from the stop anchor clears stationaryRadius wakes tracking again. That second check runs ahead of the normal accuracy filter, because the stationary keep-alive stream is intentionally coarse.
  • Motion classification is tri-state, not boolean. Only a confident still verdict is allowed to arm a stop; low-confidence walking/unknown readings are treated as genuinely uncertain rather than rounded to “not moving.” A gap in raw fixes triggers recovery logic, never a stationary decision by itself — the machine never infers “stopped” from silence alone.

Wake sources

While STATIONARY, GPS is asleep but the platform isn’t idle — each side keeps a small set of native services armed specifically to detect departure (or survive a kill) without full-rate GPS. The table’s “Stationary geofence” (Android) and “Wake region” (iOS) rows are the same underlying concept realized per-platform: both are a stationaryRadius-sized region around the stop anchor, used to detect departure and, on iOS, to relaunch the app after a kill — see stationaryRadius for how the one config key drives both platforms’ regions.

PlatformSourceRole
AndroidForeground serviceAlways running while tracking is enabled; restarts itself via onTaskRemoved if the task is swiped away.
AndroidPlay activity recognitionDrives the moving-activity trigger above; falls back to speed-based detection if it goes stale.
AndroidStationary geofenceFires the stationaryRadius exit trigger.
AndroidBoot receiverRestarts the service on BOOT_COMPLETED/LOCKED_BOOT_COMPLETED when startOnBoot is set and tracking was enabled.
iOSSignificant-location-change (SLC)Always registered; a coarse relaunch trigger after an OS-initiated termination.
iOSWake regionA circular region that rolls along the route while moving and parks at the stop anchor while stationary; survives a reboot; the one location service Apple relaunches even after a user force-quit.
iOSliveUpdates auto-resumeThe session stream is never stopped while tracking is enabled — it auto-pauses as the parked keep-alive and auto-resumes in the background the moment movement is detected.
iOSSession recreation at relaunchThe session object is rebuilt synchronously at process launch, continuing the authorization grant it held before the process was evicted.
iOSCLServiceSession (iOS 18+)A standing authorization-need declaration held for the stream’s lifetime, reinforcing grant preservation across suspension/termination/relaunch. No-op below iOS 18.

The iOS session engine

On iOS 17+, useSessionEngine (default true) selects a modern delivery path — CLLocationUpdate.liveUpdates plus CLBackgroundActivitySession — built specifically so background delivery survives suspension without relying solely on SLC bursts. It exists as a remote-config kill-switch: set it false to force the legacy CLLocationManager path (devices below iOS 17 always use the legacy path regardless of this flag). The deliberate cost of the session engine is that the background-location indicator stays visible in the status bar for as long as tracking is enabled — a live session implies it, and it’s the price of reliable auto-resume. useSessionEngine is iOS-only — it’s silently ignored (stored but unread) on Android.

onMotionChange fires at every transition

onMotionChange is the one event that fires at both edges of the state machine — isMoving: true on STATIONARY → MOVING, isMoving: false on MOVING → STATIONARY (including changePace()-forced transitions). Watch for the very first motionchange of a tracking session: it fires from the initial moving-probe ahead of any fix, so location can be null — don’t assume it’s always populated.

Kill, force-quit, and reboot

The wake sources above double as the SDK’s resilience against the app being killed. Android’s foreground service plus onTaskRemoved plus startOnBoot restart tracking deterministically after most kill paths and a reboot — and, on Android, a headless task registered via registerHeadlessTask() runs in a background isolate so your app can react to events even while fully killed. iOS has no equivalent guaranteed hook, but with the session engine (default on iOS 17+) it doesn’t need one: CLServiceSession plus synchronous session recreation at launch relaunch the app in roughly a second after either an OS-initiated termination or a user force-quit — device-verified across three force-quit deaths with roughly a second of tracking loss. The rolling wake region is a secondary, belt-and-braces relaunch trigger on top of that (and the primary one on the pre-17 legacy path, which has no session to recreate). The full platform-by-platform matrix — what survives which kill path, and how long relaunch takes — lives in the Boot & killed-app behavior guide.

Stationary heartbeat

While STATIONARY (or MOVING), a heartbeatInterval timer keeps firing regardless of motion state, carrying the last known location. It’s not a wake source by itself, but each firing also nudges the stop-timeout bookkeeping — see the heartbeat event for the payload shape.