Tracking lifecycle
Once start() is called, the SDK is
always in exactly one of two motion states — MOVING or STATIONARY —
and almost everything else in the SDK (GPS power draw, fix density, which
native services stay armed) is a consequence of that one bit. This is the
core mental model for the whole tracker: most “why is battery draining” or
“why did I get no points for 10 minutes” questions are really “which state
was the device in, and what wakes it out of stationary.”
The split exists because full-rate GPS and battery life are directly opposed:
- MOVING — GPS runs at full rate, spaced by the (speed-elastic)
distanceFilteratdesiredAccuracy. This is expensive but necessary: a route is only useful if it’s dense enough to reconstruct. - STATIONARY — GPS is, for practical purposes, asleep. A low-power
keep-alive stream (see
stationaryKeepAlive) and a stationary geofence around the last stopped fix are what’s left running. There is no reason to keep drawing moving-grade power for a device that hasn’t moved.
The state machine
stateDiagram-v2
[*] --> STATIONARY
STATIONARY --> MOVING: activity recognition
STATIONARY --> MOVING: speed threshold
STATIONARY --> MOVING: stationaryRadius exit
STATIONARY --> MOVING: changePace(true)
MOVING --> STATIONARY: still + stopTimeout → stop record
A tracking session starts in STATIONARY (there’s no fix yet to prove movement). Four independent signals can trigger STATIONARY → MOVING, and any one of them is sufficient:
- Activity recognition says a moving-type activity (
in_vehicle,on_bicycle,on_foot,running,walkingby default — seetriggerActivities) is happening, at or above the platform’s confidence bar. - Speed threshold — a raw fix implies real ground speed, independent of
activity recognition. This is also the fallback path when activity
recognition is disabled (
disableMotionActivityUpdates) or has gone stale. - Stationary-geofence exit — a raw fix whose distance from the stop
anchor clears
stationaryRadiuswakes tracking immediately, without waiting on activity recognition at all. changePace(true)— an explicit app-driven override of the automatic machine.
The reverse transition, MOVING → STATIONARY, has exactly one path: a
confident still verdict has to be sustained for
stopTimeout before the
machine commits. Committing writes a stop record (an isMoving: false
onMotionChange event),
re-arms the stationary geofence around the stop point, and drops GPS to the
stationary power profile.
Stop detection
Getting to STATIONARY is deliberately harder than getting to MOVING, because a false stop costs GPS density on a genuinely still-moving route, while a missed stop only costs a few extra minutes of moving-power draw. The mechanics:
- Countdown, not a snapshot. A confident
stillverdict arms astopTimeoutcountdown rather than stopping immediately. If the countdown is already armed, a freshstillverdict does not restart it — only the original arm time matters, so the timer can’t be indefinitely postponed by repeatedstillupdates. - Two vetoes can cancel a pending stop, both independent of activity
recognition: a raw displacement of more than 50 m from the point where the
countdown was armed cancels it outright (the device evidently never
actually stopped), and — once the device is parked — a raw fix whose
distance from the stop anchor clears
stationaryRadiuswakes tracking again. That second check runs ahead of the normal accuracy filter, because the stationary keep-alive stream is intentionally coarse. - Motion classification is tri-state, not boolean. Only a confident
stillverdict is allowed to arm a stop; low-confidencewalking/unknownreadings are treated as genuinely uncertain rather than rounded to “not moving.” A gap in raw fixes triggers recovery logic, never a stationary decision by itself — the machine never infers “stopped” from silence alone.
Wake sources
While STATIONARY, GPS is asleep but the platform is not idle — a small set of native services stays armed specifically to detect departure without full-rate GPS.
| Source | Role |
|---|---|
| Foreground service | Always running while tracking is enabled; restarts itself via onTaskRemoved if the task is swiped away. |
| Play activity recognition | Drives the moving-activity trigger above; falls back to speed-based detection if it goes stale. |
| Stationary geofence | A stationaryRadius-sized region around the stop anchor; its exit is the departure trigger that does not wait on activity recognition. |
| Boot receiver | Restarts the service on BOOT_COMPLETED/LOCKED_BOOT_COMPLETED when startOnBoot is set and tracking was enabled. |
onMotionChange fires at every transition
onMotionChange is the one
event that fires at both edges of the state machine — isMoving: true on
STATIONARY → MOVING, isMoving: false on MOVING → STATIONARY (including
changePace()-forced
transitions). Watch for the very first motionchange of a tracking session:
it fires from the initial moving-probe ahead of any fix, so location can
be null — don’t assume it’s always populated.
Kill, force-quit, and reboot
The wake sources above double as the SDK’s resilience against the app being
killed. The foreground service, onTaskRemoved and
startOnBoot restart tracking
deterministically after most kill paths and after a reboot.
A native app needs no headless registration to benefit from this — unlike the
React Native and Flutter SDKs, where the JS context and the Dart isolate die
with the app. Android restarts your process and calls
Application.onCreate, so
attach() there is the whole
mechanism: your listeners are alive again before the event is delivered.
What survives which kill path, and how long a restart takes, is in Boot & killed-app behaviour.
Stationary heartbeat
While STATIONARY (or MOVING), a
heartbeatInterval
timer keeps firing regardless of motion state, carrying the last known
location. It’s not a wake source by itself, but each firing also nudges the
stop-timeout bookkeeping — see the
heartbeat event for the
payload shape.